Integrating Technology: Mapping Digital Game Analogies to Science Instruction

by: Wendy Martin, Marian Pasquale, and Megan Silander

This column shares how teachers use technology for assessment, student learning, or classroom management. This article describes an instructional sequence that shows teachers how to use analogy mapping techniques with the Ruby Realm game.

Grade Levels

Middle School

Topics

5E Life Science Technology

Details

Type Journal ArticlePub Date 3/1/2018Stock # ss18_041_07_88Volume 041Issue 07

NSTA Press produces classroom-ready activities, hands-on approaches to inquiry, relevant professional development, the latest scientific education news and research, assessment and standards-based instruction.

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