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Book Chapter |
In this activity, students create a Rube Goldberg device that includes at least three energy transfers and eventually pops a balloon. This selection highlights the core engineering concepts of systems. It includes the…
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Book Chapter |
In this activity, students use limited materials to design a balloon-powered cart that travels three meters in less than five seconds. This selection highlights the physics concepts of distance, time, velocity, Newton’s…
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Book Chapter |
In this activity, students use a toothbrush, a small motor, and some wire to make a bristlebot, then optimize it for maximum displacement. This selection highlights the physics concepts of distance, time, velocity, and…
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Book Chapter |
In this activity, students design a mousetrap-powered car that goes the fastest down a narrow racetrack. This selection highlights the physics concepts of motion and force, as well as the core engineering concepts of…
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Amusement Park Engineer—Bumper Cars
Book Chapter |
In this activity, students use PhET simulation to create a proposal for a design of a set of bumper cars that are safe, fair, and fun for children, teenagers, and adults. This selection highlights the physics concept of…
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Book Chapter |
In this activity, students design a vehicle that successfully lands an egg dropped from a height of two meters. They use force plates, motion detectors, and other tools for analysis along the way. This selection…
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Book Chapter |
In this activity, students design a vehicle that successfully lands an egg dropped from a height of two meters. They use force plates, motion detectors, and other tools for analysis along the way. This selection…
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Book Chapter |
In this activity, students use mathematical models to create solutions for a successful bungee cord for different conditions. This selection highlights the physics concept of energy formation, as well as the core…
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Book Chapter |
In this activity, students design a wearable and usable insulating glove that can slow the temperature drop that occurs when it is placed in ice water for three minutes. This selection highlights the physics concepts of…
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Book Chapter |
In this activity, students analyze and predict behaviors of a designed system using Coffee Joulies. They use graphic models to explain and communicate the effectiveness of the product and conditions tested. This…
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Pendulums—And the Beat Goes On
Book Chapter |
In this activity, students build a pendulum that acts as a metronome to keep pace with the beat of a song. This selection highlights the physics concepts of period, frequency, and simple harmonic motion, as well as the…
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Book Chapter |
In this activity, students design a board game that uses mirrors and lenses and demonstrates students’ understanding of optics concepts. This selection highlights the physics concepts of refraction and reflection, as…
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Book Chapter |
In this activity, students build a functioning speaker using common household items. The winning speaker is determined by both the volume of sound and the quality of sound. This selection highlights the physics concepts…
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Book Chapter |
In this activity, students design school spirit memorabilia using at least three LEDs, a battery, and a switch. This selection highlights the physics concept of circuits, as well as the core engineering concepts of…
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Lights Out! Zombie Apocalypse Flashlight
Book Chapter |
In this activity, students use some simple household items to design a working flashlight that can be operated with one hand. This selection highlights the physics concept of circuits, as well as the core engineering…
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