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Lesson Plan |
The purpose of this assessment probe is to elicit students’ ideas about weather versus climate. The probe is designed to find out if students distinguish between a one-time weather-related change and a change in climate…
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Creating a Culture of Science Safety: 7 Teacher Tips for This Fall (and Beyond)
Blog Post |
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What’s the Purpose of Technology?
Lesson Plan |
The purpose of this assessment probe is to elicit students’ ideas about the purpose of technology. The probe is designed to find out if students recognize that technologies are developed to meet human needs and preserve…
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Lesson Plan |
The purpose of this assessment probe is to elicit students’ ideas about criteria and constraints. The probe is designed to identify how students determine the criteria and constraints of a problem and whether one is…
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Lesson Plan |
The purpose of this assessment probe is to elicit students’ ideas about trade-offs. The probe is designed to find out whether students recognize that trade-offs involve sacrificing one or more things in favor of another…
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Spicing Up Your Classroom With Games
Journal Article |
Games allow teachers to interact with their students in a different way than they normally do. They also have the potential to challenge and assess students’ understanding of content. Games allow me to “play” with my…
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Journal Article |
How-to strategies and classroom management tips
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Journal Article |
This column describes creating a classroom culture for engineering.
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Playlist |
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The End of Something: Blick on Flicks Looks Back
Reports Article |
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School Laboratory Employee Safety Training Requirements
Blog Post |
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How Are Science and Engineering Similar?
Lesson Plan |
The purpose of this assessment probe is to elicit students’ ideas about the ways in which science and engineering are similar. The probe is designed to reveal whether students understand that science and engineering…
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Lesson Plan |
The purpose of this assessment probe is to elicit students’ ideas about the use of evidence and reasoning to support a claim. The probe is designed to see if students apply systematic methods of reasoning from evidence…
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Case Study |
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Envisioning the Possibilities of Educational Gaming with Carl Sagan
Journal Article |
In the late summer of 1983, when video games were relatively new, astronomer, cosmologist, and science communicator Carl Sagan recognized their potential value as he imagined “how to design a home video game which would…
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