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Adventures in Quander: A QIS Video Game for Secondary Learners
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Broadcast Engineer Kenny Elcock
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Technology and Scientific Habits of Mind
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Cultivating Teacher Efficacy for Social Justice in Science
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Animatronic Lions, and Tigers, and Bears Oh! My!
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This column describes creating a classroom culture for engineering. This issue shares information about computational thinking and 3D printing.
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Bringing Engineering Into Play
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Transforming Local Spaces With Relevant Perspectives
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A Podcast You Should Know: SYSK
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Utilizing Technology to DiALoG Classroom Speaking and Listening
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Mapping Vocabulary Onto Student Sense-Making
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Issues of Question Equivalence in Online Exam Pools
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During the pandemic, the use of question pools for online testing was recommended to mitigate cheating, exposing multitudes of science, technology, engineering, and mathematics (STEM) students across the globe to this…
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Differentiation in the Life Science Classroom Using Station Rotations
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