Learn how to build a summative performance assessment from a standardized test question.
Learn how to build a summative performance assessment from a standardized test question.
Learn how to build a summative performance assessment from a standardized test question.
Apply science and engineering practices to design and build an amusement park ride based on a Hollywood film.
Apply science and engineering practices to design and build an amusement park ride based on a Hollywood film.
Apply science and engineering practices to design and build an amusement park ride based on a Hollywood film.
Science Scope—March 2019 (Volume 43, Issue 7)
By Joan Hedman and Brooke A. Whitworth
Transform the science fair experience into an authentic summative assessment.
Transform the science fair experience into an authentic summative assessment.
Transform the science fair experience into an authentic summative assessment.
Follow a sequence of steps to develop an authentic performance task.
Follow a sequence of steps to develop an authentic performance task.
Follow a sequence of steps to develop an authentic performance task.
Right to the Source
Envisioning the Possibilities of Educational Gaming with Carl Sagan
By Kellie Taylor
In the late summer of 1983, when video games were relatively new, astronomer, cosmologist, and science communicator Carl Sagan recognized their potential value as he imagined “how to design a home video game which would teach a great deal of astronomy in a context as exciting as most violent video games.” His typed notes reflected his interest in creating a game that would include a hundred thousand stars in its model galaxy and take place over stellar evolutionary events.
In the late summer of 1983, when video games were relatively new, astronomer, cosmologist, and science communicator Carl Sagan recognized their potential value as he imagined “how to design a home video game which would teach a great deal of astronomy in a context as exciting as most violent video games.” His typed notes reflected his interest in creating a game that would include a hundred thousand stars in its model galaxy and take place over stellar evolutionary events.
In the late summer of 1983, when video games were relatively new, astronomer, cosmologist, and science communicator Carl Sagan recognized their potential value as he imagined “how to design a home video game which would teach a great deal of astronomy in a context as exciting as most violent video games.” His typed notes reflected his interest in creating a game that would include a hundred thousand stars in its model galaxy and take place over stellar evolutionary events.
Career of the Month
An Interview With Atmospheric Scientist Shawn Urbanski
By Luba Vangelova
Atmospheric scientists study the chemical composition of the atmosphere. More specifically, they look at how atmospheric gases, liquids, and solids interact both with each other and with the earth's surface. This helps people understand such phenomena as air pollution, ozone depletion, and climate change. Shawn Urbanski is a research physical scientist at the U.S. Forest Service’s Rocky Mountain Research Station in Missoula, Montana. He studies wildfire smoke chemistry and the impact of wildfire smoke on air quality.
Atmospheric scientists study the chemical composition of the atmosphere. More specifically, they look at how atmospheric gases, liquids, and solids interact both with each other and with the earth's surface. This helps people understand such phenomena as air pollution, ozone depletion, and climate change. Shawn Urbanski is a research physical scientist at the U.S. Forest Service’s Rocky Mountain Research Station in Missoula, Montana. He studies wildfire smoke chemistry and the impact of wildfire smoke on air quality.
Atmospheric scientists study the chemical composition of the atmosphere. More specifically, they look at how atmospheric gases, liquids, and solids interact both with each other and with the earth's surface. This helps people understand such phenomena as air pollution, ozone depletion, and climate change. Shawn Urbanski is a research physical scientist at the U.S. Forest Service’s Rocky Mountain Research Station in Missoula, Montana. He studies wildfire smoke chemistry and the impact of wildfire smoke on air quality.
Editor's Corner
By Steve Metz
Computer simulations have become essential to scientific investigation and engineering design, thanks to advances in mathematical modeling, game theory, and computing technology. Simulations now provide an indispensable tool for investigating the properties of natural and built systems in science, engineering, economics, and social science.
Computer simulations have become essential to scientific investigation and engineering design, thanks to advances in mathematical modeling, game theory, and computing technology. Simulations now provide an indispensable tool for investigating the properties of natural and built systems in science, engineering, economics, and social science.
Computer simulations have become essential to scientific investigation and engineering design, thanks to advances in mathematical modeling, game theory, and computing technology. Simulations now provide an indispensable tool for investigating the properties of natural and built systems in science, engineering, economics, and social science.
Focus on Physics
Quickly Teaching Speed, Velocity, and Acceleration—Part 2
By PAUL G. HEWITT
In the February 2019 issue we looked at teaching speed and velocity. Now we’re ready to tackle acceleration.
In the February 2019 issue we looked at teaching speed and velocity. Now we’re ready to tackle acceleration.
In the February 2019 issue we looked at teaching speed and velocity. Now we’re ready to tackle acceleration.
By Argenta Price, Carl Wieman, and Katherine Perkins
Teachers use simulations for student motivation, content learning, and engagement in science practices.
Teachers use simulations for student motivation, content learning, and engagement in science practices.
Teachers use simulations for student motivation, content learning, and engagement in science practices.
Spicing Up Your Classroom With Games
By Melanie Pearlman
Games allow teachers to interact with their students in a different way than they normally do. They also have the potential to challenge and assess students’ understanding of content. Games allow me to “play” with my students in ways that other learning activities do not (Kirkland and O’Riordan 2010). I can be silly, competitive, cooperative, lenient, creative, and supportive alongside my students in a way that I cannot during lab activities, assessments, or even project work time.
Games allow teachers to interact with their students in a different way than they normally do. They also have the potential to challenge and assess students’ understanding of content. Games allow me to “play” with my students in ways that other learning activities do not (Kirkland and O’Riordan 2010). I can be silly, competitive, cooperative, lenient, creative, and supportive alongside my students in a way that I cannot during lab activities, assessments, or even project work time.
Games allow teachers to interact with their students in a different way than they normally do. They also have the potential to challenge and assess students’ understanding of content. Games allow me to “play” with my students in ways that other learning activities do not (Kirkland and O’Riordan 2010). I can be silly, competitive, cooperative, lenient, creative, and supportive alongside my students in a way that I cannot during lab activities, assessments, or even project work time.