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Envisioning the Possibilities of Educational Gaming with Carl Sagan

The Science Teacher—March 2019 (Volume 86, Issue 7)

By KELLIE TAYLOR

Science games and simulations—whether in the form of a board game or a system incorporating augmented or virtual reality—can provide students with opportunities to visualize abstract concepts, engage in active learning and knowledge construction, and even give feedback on the outcomes of their efforts.

Advocacy Aerospace Earth & Space Science General Science High School Technical and Vocational Education

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