By Christine Karlberg, Laura Henriques, and Alan Colburn
We’ve all experienced it . . . the morning we are running late and the internet or copy machine is not working. On the day I had planned for my students to label a squid diagram, the copy machine was down. In the few minutes before the students filed in, I grabbed some scratch paper and practiced drawing the body form of the squid. The body of the squid could be broken down into basic shapes like triangles for the mantle and fins and elongated curved rectangles for the tentacles with circles for the suction cups. Disguising my nervous energy as enthusiasm, I dove into drawing the squid together with students. Using my classroom smartboard, I instructed students on the size and scale of the shapes to make as they drew in their lab journal. Some initial griping by the students soon faded as they became involved in the task. As we drew, I asked questions that related form to function: Why do you think this is here? How is this used to achieve biological success? At the end of the session, we all had good drawings of the anatomy of the squid and a deeper understanding of why, through evolution, the squid ended up with this body plan. This preliminary experience of drawing with my students led me to the eventual use of Drawing to Learn (D2L) interventions—which use student drawings to support understanding—in all my classes.
The idea of using art or drawing in a science class is not new. A quick review of the archives shows that NSTA has published articles for each grade range about ways to incorporate art and drawing into the science classroom. While many teachers use drawing to help hone observational skills (Dirnberger 2006; Glynn and Muth 2008; Matern and Feliciano 2000; ), there are other benefits to including drawing in the science classroom (). Drawings are a rich source of information about how and what students perceive (Fan 2015). When students build knowledge of new content, drawing exercises allow teachers to recognize and determine areas of misconception or inaccuracy and provide feedback, guidance, or more direct instruction for clarification as needed. Additionally, drawings can help enhance engagement and serve as a starting point for reasoning, communications, and sensemaking (Ainsworth, Prain, and Tytler 2011).
D2L is a strategy that uses student drawings to support model building and understanding (Quillen and Thomas 2015). While some teachers may be using sketchnoting in their classrooms (the idea of including sketches and visuals into the note-taking process), D2L is a little different because of the interactive nature and iterative process of revising drawings after conversations and getting new information. D2L contributes to student learning in the affective domain, as well as visual literacy and model-based reasoning. The initial squid drawing described above isn’t D2L, but it did touch on an important element of D2L: affect. A student’s emotional state, or affect, is intrinsically tied to motivation—the amount of time and effort they are willing to commit to learning (Bransford, Brown, and Cocking 2000). D2L proponents highlight the importance of having students explain why they are being asked to draw, which differs from an art class. In science we are drawing to record observations, make sense of interconnected features of a system, communicate ideas, and collaborate with others. Depending on intent, science drawings may give extra attention to some features while ignoring others. As with any teaching technique, maintaining a positive attitude and enthusiasm breeds the same affect in students, and D2L can support this goal.
Quillen and Thomas (2015) defined visual literacy as the skill to read and write visual or symbolic language, including translations between visual and verbal data or ideas. Visual literacy is rarely taught explicitly because teachers tend to be experts in their field and no longer experience the feeling of science as a foreign language. After becoming an expert in any field, a person can easily forget the initial difficulties encountered because practice and frequent usage may have made the content second nature. We have to remember that students are science novices, and we need to help them see like experts. D2L strategies provide scaffolding for students. D2L teachers define the meaning and usage of common symbols in drawings and provide practice with translating relevant, technical vocabulary into drawings.
Developing and using models is a key science and engineering practice within the Next Generation Science Standards (NGSS) classroom and a key D2L strategy. Model-based reasoning is used to solve a problem or explain phenomena. Using multiple iterations of drawings for this purpose forces students to continually revisit and reevaluate their thinking: Do these ideas make sense? How does the new information I just received fit into my initial thinking? Students are challenged to confront the depth and degree of their own understanding and may be driven to adjust long-held misconceptions. As students confront new information through text, discussion, and labs, their understanding changes; their drawings change as well. D2L strategies require discussion and opportunities for iteration. Hearing the ideas of others may allow for conception shift. The drawings make student thinking visible and allow the teacher to individualize questioning to discover depth of understanding. As you will notice in Figure 1, there are multiple sources of information that help students create their model. In this case a textbook and a physical student-made model are used in tandem with the drawings as the student group works to revise their model and make meaning.
Once I better understood the parameters and applications of D2L, I began to integrate the technique more frequently into my curriculum. For example, I incorporated the strategy during a unit in which we focused on skin disorders, the process of tattooing, and the action and adaptations of ectoparasites. Four-person lab groups used large 24” × 36” whiteboards to grapple with the ideas of how particular disorders compromise the homeostasis of the skin, how we permanently mark our skin with tattoo ink, and how ectoparasites combat the skin’s protective mechanisms. Student lab groups received a broad prompt based on these central concepts to address each of these activities: How is homeostasis of the skin impacted with this condition? What makes tattoos permanent? How do adaptations of integumentary ectoparasites make them successful in spite of the protective elements of the skin? This required synthesis of background knowledge as the model was built on the whiteboard. As the members of groups discussed and collaborated, I visited each group and asked students specific questions about what they had drawn and what it meant.
Discussion is essential in D2L activities. The meaning implied by the student may not be understood just by looking at the drawing. When teachers or peers pose questions about drawings, students explain their understanding of concepts and the drawings are a scaffold for this discussion. These discussions provide a window for the teacher into the ongoing learning of the student and serve as a simple formative assessment. This discourse, along with targeted feedback from the teacher, may naturally lead students to edit, change, improve, or add depth to both their drawings and understandings. In addition, drawing and conversations are helpful for EL and special education students. They get practice verbalizing their ideas in a small setting and have an opportunity to focus on sense making in a safe environment.
In addition to sharing their ideas with the teacher, groups can share out their drawing model and ideas with neighboring lab groups or to the whole class. This can take place via gallery walks or short presentations, which include student groups posing questions either via sticky note or orally. This gives students the opportunity for scientific argumentation and extended levels of communication, as audience members suggest alternate ideas or explanations about the phenomenon for the group to consider for the next model iteration. As conceptions change, students edit their models to reflect new thinking. Earlier iterations of drawings can be archived via photographs. In the case of the first author, when it was time to move onto the next lesson, students photographed their whiteboard before erasing it so that their model could be copied or printed out and affixed into their individual lab journal for future use and reflection. Pictures of student work (from other class sections) in various stages can also be used for assessment, where students are prompted to critique the model.
Want to try D2L in your classroom? Here are some suggestions to help you get started:
Here are some pointers to help you implement drawing in your science lessons:
There are tools we can use in the online environment that allow students to engage in these activities. Jamboard, Google Slides, or Google Drawing can serve as mechanisms that allow groups to interactively collaborate in a virtual environment. The same guidance and instructions can be provided in this forum as in person. Touch pads or e-pencils will enable students to do better drawings than if they need to draw with a mouse, but annotated group images can be created. An alternative is for students to draw on a physical whiteboard or paper and upload photographs of their drawings.
D2L activities center the classroom on the students and make their thinking visible. Students discover how and why something happens. These techniques may make content more memorable and are likely to transfer to other areas of study over the course of the year and beyond. So grab a pencil or a whiteboard marker and get started. As you and your students employ D2L strategies, you’ll see their thinking, but more important, they will too. •
Christine Karlberg (email@example.com) is a science instructor at the Orange County School of the Arts in Santa Ana, California. Laura Henriques is a professor of science education and Alan Colburn is a professor of science education, both in the Department of Science Education at California State University Long Beach.
Ainsworth, S., V. Prain, and R. Tytler. 2011. Drawing to learn in science. Science 333 (6046): 1096–1097.
Bransford, J.D., A.L. Brown, R.R. Cocking. 2000. How people learn: Brain, mind, experience, and school. Washington DC: National Academies Press.
Dirnberger, J. 2006. Drawing on nature. Science Scope 29 (8): 47–48.
Fan, J.E. 2015. Drawing to learn: How producing graphical representations enhances scientific thinking. Transitional Issues in Psychological Science 1 (2): 170–181.
Glynn, S., and K.D. Muth. 2008. Using drawing strategically: Drawing activities make life science meaningful to third- and fourth-grade students. Science & Children 45 (9): 48–51.
Matern, S.A., and J.B. Feliciano. 2000. Drawing to learn morphology in a fish taxonomy laboratory. Journal of College Science Teaching 29 (٥): 315–319.
Quillen, K., and S. Thomas. 2015. Drawing-to-Learn: A framework for using drawings to promote model-based reasoning in biology. CBE—Life Sciences Education 14 (Spring): 1–16.
Weekes, H. 2005. Drawing kids out: Using sketching exercises to hone observation skills. Science Teacher 72 (١): 34–37.
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